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AI Insights · Timothy · October 2025

Top 5 Card Battler Apps in Oceania Q3 2025

Discover the performance trends of the top card battler apps in Oceania during Q3 2025, with insights on downloads, revenue, and active users from Sensor Tower.

Top 5 Card Battler Apps in Oceania Q3 2025

In the third quarter of 2025, the card battler genre continued to captivate audiences in Oceania, with notable performances from leading apps. Here's a breakdown of how the top five card battler applications fared on the unified platform.

Pokémon TCG Pocket from The Pokemon Company saw fluctuations in its weekly revenue, peaking at approximately $255K in late July and ending the quarter around $227K. Downloads showed a notable increase towards the end of September, reaching around 14.3K, while active users decreased from 394K at the start of the quarter to about 305K.

Pokémon TCG Live maintained a consistent download rate, with a slight increase to 2.3K by the quarter's end. Active users remained relatively stable, climbing from 15K to nearly 17K.

Magic: The Gathering Arena by Wizards of the Coast experienced a decline in revenue, from $22K in early July to just over $10K by September's close. Downloads hovered around the 1K mark, while active users fluctuated slightly, ending at approximately 7.6K.

Yu-Gi-Oh! Master Duel from KONAMI saw revenue peak at $11K mid-September, closing the quarter at $4.7K. Downloads increased slightly to 833, and active users remained steady, finishing at about 12.9K.

MARVEL SNAP by Second Dinner Studios Inc. showed varied revenue trends, peaking at $18K in early August and concluding the quarter at $6.4K. Downloads were stable, and active users grew from 17.5K to approximately 18.7K.

These insights, sourced from Sensor Tower, provide a snapshot of the trends in Oceania's card battler app market. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025